Probability Basics: And, Or, Not and Dice
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Probability measures how likely something is, from 0 (impossible) to 1 (certain). For equally likely outcomes, it is favourable outcomes ÷ total outcomes. Three rules cover most problems: not (), and for independent events (multiply), and or (add, then subtract the overlap).
The basic formula
Rolling a 4 on a fair die: .
"Not": the complement
Not rolling a 4: .
"And": independent events
If one event does not affect the other, multiply:
A coin lands heads and a die shows 6: .
"Or": the addition rule
Subtract the overlap so it is not counted twice. If the events are mutually exclusive (cannot both happen), the overlap is 0.
Two dice
There are equally likely outcomes. Six of them add to 7 (1+6, 2+5, 3+4, 4+3, 5+2, 6+1), so
7 is the most likely total; 2 and 12 are the least likely ( each).
Expected value
The average result over many trials. For a fair die: .
Common mistakes
- Adding probabilities for "and".
- Forgetting to subtract the overlap for "or".
- Assuming past results change independent events (the gambler's fallacy).
Practice questions
- Probability of drawing a heart from a standard deck?
- Two coins: probability of two heads?
- Probability of an even number or a number greater than 4 on a die?
Answers: 1) 2) 3)
Combine events with the probability calculator, work out dice totals with the dice probability calculator, and find long-run averages with the expected value calculator. Counting methods are in permutations vs combinations.
Frequently asked questions
What is the difference between independent and mutually exclusive?
Independent events do not affect each other and can happen together. Mutually exclusive events cannot happen together.
Can a probability be more than 1?
No. Probabilities are always between 0 and 1 (or 0% and 100%).
Does a coin "owe" you heads after five tails?
No. Each flip is independent; the chance is still ½.
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